It extends their usage and helps to cover up their poor statistics in the middle portions of the game.Well, its critical in any Fire Emblem game if were honest, but its particularly relevant in a game that has 43() of them available, not including DLC units.The wrong class can render a unit completely useless and with Second Seals resetting your levels, and Master Seals in relatively short supply, its worth making sure you pick correctly the first time around.Fire Emblem: Awakening is malleable enough to deal with whatever you pick, so dont feel like these are your only options, theyre just the best that we could find during our time with the game.
You might want to use your browsers Find feature here This is a long one. Suffice to say that we like to keep our lord quite safe, yet able to contribute wherever possible, after all hes going to be forced into your team at every turn, might as well make use of him. We keep him on the outskirts of the fights, picking off units and maybe firing the occasional Rally off. Her stats arent the worst, so shes pretty malleable and shell be able to turn her hand to anything physical related, but in the end we always end up coming back to the Paladin. With he advent of the second generation part way through the game, this class keeps her relevant for as long as possible. Hes an early archer, which is a bit of a death sentence for a Fire Emblem unit, yet even if we overlook this he still performs poorly. That being the case, the best bet tends to be sticking him in his base class, occasionally getting some chip damage. There are so many options for your character that really, you can do whatever you want, but we often find them to be ideally suited to the Sorcerer route, with the caveat that you go through the Grandmaster class first. Hes not a bad Great Knight, hence why we keep him that way, but were never really impressed with how he turns out statistically speaking. His Speed is the major concern, and on higher difficulties it can be a real problem, so we found it best to load him up with defensive capabilities and let him block a few choke points before his stats fall off too far. Aside from a few difficult early chapters, our Vaike turns into a bit of a world beater thanks to this. Shes never going to become a heavy physical attacker, nor a defensive powerhouse, but she can pick up a few bits of attacking magic to help you out in a bind. Versatility is always key for us, and were aware that there are more optimised options for the second generation of broken units, but we like our Lissa as a Sage. She can make a great Sorcerer, though she will lack the background in Grandmaster of course. We do tend to find that units like Henry and Ricken end up with better statistics, but the difference is quite negligible. Happily, you can promote him into the Great Knight class, rather than the General. Should you wish to have any General at all, hes certainly the best option, but we can never bring ourselves to commit to one. There is potential for grabbing movement increasing skills before bringing him back to the General class, but it requires significant resource and commitment.
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